While there are some ideas in this village dim that work, there are alot more that fail. Apparently the story is humans used to live alongside elves, dwarves, fairies and so forth until some great evil attacked and scattered everyone. So your rebuilding a world... or village in any case... where everyone lives together. Unlock land, build and stuff... and almost from the word go we already run into trouble.
A lot of this game's tasks all revolve around building. Building houses, building shops and specialty buildings, building decorations, building building building. Subsequently you will quickly run out of space and have to expand... only expansion quickly becomes expensive, and that would be OK if not for the fact your buildings only rarely yield anything above mediocre returns. So you end up grinding alot just to expand, then grinding alot to buy specific buildings to complete specific tasks. Yes, that compels you to buy Premium currency with real money, lest you have to patiently spend hours grinding to make any progress.
Speaking of tasks this is one of those games that insists NPC characters walk around with voice bubbles detailing a quest on your task list. Usually I find that annoying but mostly harmless, except in this game practically all your villagers are walking about with task voice bubbles, and due to the limited space they prove to be an annoying blockade to gathering funds and experience from your buildings. Annoying as all heck, even moreso than in most games that use this gimmick, I wish game developers just stick to leaving tasks in their individual button or assign one NPC apiece per task. One. NPC. Per. Task.
There are a few unique tasks, like raising baby creatures and a few interesting mini games, but even this becomes time grinding tasks that compels you to spend real cash to speed things up. Also while the idea of using specialty species for tasks (fairies for farming for instance) that means you must buy enough of a species for the job, which again runs afoul of the whole lack of building space problem.
Ultimately this game is a long, slow grinding slough that tries to innovate but ultimately becomes a shallow lackluster dull grind. There are better village makers from GameLoft, Cosmic Colony and Oregon Trail American Settler on my recommend list, go try those. Fantasy Town, however, gets a meager 2 day laborer fairies out of 5.
No comments:
Post a Comment