Sometimes NPCs are just plain wrong. And no I don't mean like the Sorceress character from Dragon's Crown wrong... but I got a few like that coming up in a Game On blog post. No, sometimes NPC are just animated wrong. Case in point, the little girl NPC from GameLoft' s Oregon Trail American Settler.
In this village SIM your Oregon frontier town of the 19th Century is filled with four generic types of people as well as story specific characters, each of the generic townspeople can move about (something story specific characters cannot do) each with their own walk animation, sickness animation, and standing still animation. And for the most part that is all rather straight forward and simple enough... until we examine the standing still animation of the generic little girl character.
Her standing still animation has her rocking back and forth, almost as if she can barely stand still so full of youthful energy. This would be alright and all... except the animators put way too much hip thrust in her animation. She should look like a bundle of energy, rocking back and forth ready to take off anew... only... let me put it to you this way... look at it carefully, her standing still animation... now move her to stand very suggestively behind a sheep or miniature horse... ok really, do you not see yet how completely inappropriate her standing cycle is yet?!? Come on!!
And yes, I do have something to say about that story character young teen female who looks as if she's wearing overalls... and nothing else. Inappropriate NPC part 2 coming soon!
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